As many of you may know, while I’m not busy with books, papers, friends or HP products, I also love, love, love PC gaming. Did I mention how I recently picked up Assassin’s Creed 1 for PC, played it on a borrowed HP Envy 15 and loved it? No? Well, now you know. After playing Batman Arkham Asylum for PC last December (and writing about its singleplayer experience earlier this month), I sort of went on a “third person action” gaming spree. My “latest” third person perspective game was 2007/2008’s Assassin’s Creed 1, which I started and finished within last week – strange how I missed picking it up when it first came out.
Since it’s an old game, I won’t be writing a full length review about it (though you should lookout for my reviews of Batman Arkham Asylum 1 and Left4Dead 2, as well as a few new HP notebooks, in the coming weeks). But simply put, it was a game with a great storyline, decent character development, lots of nice scenery and part-action, part-stealth gameplay. Though it had its fair share of issues such as missions that get slightly repetitive after awhile and jagged edges/below average image quality (due to either lack of anti-aliasing and/or upsampling from 720p to 1080p, not sure which one, because the PC version of Assassin’s Creed 1 was a direct console port), I still loved it as a whole… and I’ve been looking forward to Assassin’s Creed 2 for PC since.
Well, the release date of Assassin’s Creed 2 for PC, the direct sequel to the original game, was announced less than 12 hours ago – mark your calendars for March 16, 2010, if third person adventure games are your thing (or if you just like intriguing storylines). I hope that after all that waiting (and delay, compared to the console versions which were already out since November 2009), the developers have gotten their act together to go that extra mile to make Assassin’s Creed 2 less of a console port, and more PC optimized (real 1080p and anti-aliasing up to 16X CSAA please!).
While I’m all up for Assassin’s Creed 2, and really happy for the fact Ubisoft is including the full game (unlike consoles, whose players have to buy the two DLC’s which were supposed to be part of the story), they’re charging a whopping $60 for the game. For the record, the MSRP of new PC game titles has been and is usually $50. And I think we have that console game (which was lazily turned into a crippled, console-lified PC game) to blame for starting off the “$60 for PC games” trend. Yes, I’m sure with the launch of Assassin’s Creed 2 as the second ever PC game with a $60 price tag, many PC gamers are praying hard that the disgusting, plain horrid “$60 trend” set by Modern Warfare 2 will not become a norm as other developers release games in the future…